Friday, August 28, 2009

Nested Generics...

We are experiencing a little bit of trouble with the way nested generic types are being stored. In the meantime a couple of buttons/shortcuts were added so the engine can be disengaged when a series of builds trigger continuously DevRiot's automatic build.

Next week will be a simple install and finish the engine deployment method. Beta is just a short steps away...

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Sunday, August 09, 2009

1,600 T

I have been trying to squeeze more than 1,600 concurrent threads out the engine without changing any settings. No luck. Obviously, it will need a closer, slower look and better tools. Still 1,600 is a number that can be useful, specially when one invests 30 seconds or less to create, use, and harvest.



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Friday, August 07, 2009

Pit Stop!!

From time to time things deadlock, etc. Well, for those occasions DevRiot lets you deal with them seamlessly...

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Thursday, August 06, 2009

Measuring up...

The L&S engine is working just fine. Some changes were made to allow users to measure on a per-thread basis the execution times. Like the Time-To-Live concept: if a method takes more than X ticks, a failure is reported.



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Tuesday, August 04, 2009

Progress one thread at a time...

Arrays and Dynamic fixtures seem to be stable. A couple of bugs that we'll need to get back to but nothing to keep us from moving on to threading/Load & Stress...


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